Antti is a researcher at Lappeenranta University of Technology, and a postdoctoral researcher at Lero, the Irish Software Research Centre at Dublin City University. His main research interests are sociotechnical systems, computer-supported collaboration, social network analysis, gamification, and computer science education. Currently he is involved in smart city service research in the BIG research group at DCU and Lero.
His current research projects include investigating how volunteer groups create smart city services for sustainability, bibliometrics and network analysis research with the NAILS project, and investigating the links between motivation and adaptive gamification.
Some of his recent publications are:
  • Kasurinen, J., Knutas, A. (2018). Publication trends in gamification: A systematic mapping study. Computer Science Review, 27, 33-44. DOI: 10.1016/j.cosrev.2017.10.003
  • Knutas A., Pourzolfaghar Z. and Helfert M. (2017). A Meta-Level Design Science Process for Integrating Stakeholder Needs Demonstrated for Smart City Services. In Proceedings of the International Conference on Computer-Human Interaction Research and Applications Volume 1: CHIRA (pp. 75-84). DOI: 10.5220/0006512500750084 (ScitePress | Preprint from ResearchGate)
  • Knutas, A., van Roy, R., Hynninen, T., Granato, M., Kasurinen, J., & Ikonen, J. (2017). Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. In Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017). (CEUR-WS | Preprint from ResearchGate)
More of his up to date work can be found at http://anttiknutas.net